I modeled and textured the vehicles, and many props. During the mid to end of development
I worked on many textures and made improvements to them. All these models were created
using 3ds Max, with Photoshop for creating the textures. Below are samples of my artwork.
DARKSIDERS: Subway interior
I created this subway interior screengrab to give to oursourcing,
it's an example of what we wanted, as such it's not finished art.
Modeling, texturing, and lighting by myself.
DARKSIDERS: Garage
The above garage screengrab was modeled by myself and Gabe Espino.
I created all of the textures, some are below. Lighting by Gary Bergeron.
DARKSIDERS: Train
This train appears in the subway level, it was modeled,
textured and lit by myself. Below is the wireframe.
DARKSIDERS: Tanker truck
The truck was modeled, textured and lit by myself.
It uses one 1024 diffuse map, below, one 512
tilable map for the tank, and a 512 decal map.
DARKSIDERS: Hatchback and maps
Modeled, textured, and lit by myself.
DARKSIDERS: Generic car
Modeled and textured by myself. Below are the maps.
DARKSIDERS: Bus
This damaged bus appears at the start of the game in Mayhem.
Modeled and textured by myself. Wireframe and maps below.
DARKSIDERS: Sign Maps
Some of the sign maps I created for Darksiders.
DARKSIDERS: Book maps
These aged books are littered in, and around
the abandoned library, in the city level.
DARKSIDERS: Brick maps
Two of my tileable brick maps.
DARKSIDERS: Ground & wall Maps
Two of my tileable ground, and wall maps.
DARKSIDERS: Decal Maps
Various alpha detail decal maps. The trash appears
in Mayhem at the start of Darksiders. The Tar
patches are on the streets in the city levels.