RESUME

Andrew Rae Clark
Senior Environment Artist / Texture Artist
Email arclark77@gmail.com

About me

I am a Senior Artist who has been in the games industry since January 2001. I create professional level, optimized low and high polygon models using Maya and 3ds Max. I create the highest quality textures using Photoshop and Substance Painter. In creating artwork I call upon more than technical accuracy and use my traditional artistic skills, eye for detail, sense of design and style to create artwork to the best of my ability. I am also an enthusiastic and well motivated artist, and mentor, who thrives on a sense of achievement.
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Key skills
  • 3ds Max up to 2024
  • Substance Painter
  • Photoshop 
  • Unreal Editor up to 4
  • Rhino 3d up to 7
  • In house software / editors
  • Redshift 3d 
  • Perforce
  • Mentoring and lectures in texturing.
  • Creating Lego models. I have two official Lego sets through Lego Ideas. Doctor Who, and The Flintstones
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Firaxis Games  January 2012 to June 2023.

Marvel's Midnight Suns
Working as a Senior Artist I did the following:

  • Created a modular kit /system of buildings parts that had a 2nd uv set for grime. This kit enabled the whole of New York to be populated with buildings that in some levels I placed in Unreal.
  • Created several Iconic buildings such as the Empire State, and Freedom tower.
  • Created many props, and some vehicles. Modeled in low/ high and baked in Max, and textured in Painter.

Civilization 6
Working as a Senior Artist I did the following:

Created these Wonders: 
Eiffel Tower, and it's build up animation. Big ben, Alhambra, Chichen Itza, Estadio do Maracana, Hagia Sophia, Hanging gardens, Mahabodhi Temple, Mont St Michel, Oxford University, Potola Palace, Rhur Valley, Sydney Opera House, Venetian Arsenal.



Sid Meier's Ace patrol: Pacific Skies
Working as a Senior Artist I did the following:

  • Created all terrain / environment/ skybox textures and models.
  • Modeled and textured all buildings.
  • Modeled and textured two planes B-25 Mitchell, and P38 lightning
  • Modeled and textured two ships, USS Arizona, and Yamato
  • Created all mission screen artwork (some assents in screens by other artists and are noted)

  • Sid Meier's Ace patrol
    Working as a Senior Artist I did the following:
    • Created all terrain textures and models.
    • Modelled, unwrapped, and textured several planes.
    • Created all the pilots, and their promotion uniforms, and medals.
    • Modelled, unwrapped, and textured all the vehicles.
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    Day 1 Studios  Cockeysville, MD April 2010 to December 2011.

    Reign Of Thunder PC


  • Created textures for the canyon walls, various sand, and road textures with damage decals.
  • Created signage textures, such as road and billboard signs.
  • Modeled, unwrapped, and textured vehicles.
  • Modeled, unwrapped, and textured modular buildings with damage states.

  •  F.E.A.R 3 Xbox 360 and PS3
    Working as a Senior Environment / Texture Artist I did the following:
    • Created many new UV's and textures.
    • Reworked many existing assets to have higher quality textures.
    • Reworked assets UV's to be more efficient and gain resolution.
    • Guided artists in the creation of textures, and doing tutorials.
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    Vigil Games / THQ  Austin, TX Oct 07 to March 09

    Darksiders Xbox 360 and PS3
    Working on Darksiders as a Senior Environment Artist I did the following: 
    • Modeled, unrapped, and textured all the in game vehicles.
    • Modeled and textured many props.
    • Created many new environment textures.
    • Went through the game identifying, reworking, and improving many textures.
    Dark Millenium Online
    Working on DMO as a Senior Environment Artist I did the following:
    • Unrapped and textured several props, and a vehicle.
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    Infinity Ward  Encino, CA March 07 to September 07

    Call Of Duty: Modern Warfare Xbox 360 and PS3 3D Artist
    Working on COD MW as a 3D Artist I did the following:
    • Modeled, unwrapped, and textured several in game props.
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    The Collective  Newport Beach, CA Feb 06 to Feb 07

    Dirty Harry (unreleased)
    Working on Dirty Harry as a Senior Environment Artist  I did the following:
    • Modeled and textured in game props
    • Created environment textures.
    • Concepted, modeled, unwrapped, textured, and lit the Boss Fight Room.
    • Concepted. modeled, unwrapped, textured, and lit the strip bar.
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    Genuine Games  Woodland Hills, CA Oct 04 to Feb 06

    50 Cent: Bulletproof Xbox and PS2
    Working on Bulletproof as a Senior Environment Artist I did the following:
    • Modeled, and textured most of the in game props and vehicles.
    • Modeled, and textured all the in game guns.
    • Created maps for the game, and icons for the Official Prima Guide.
    • Produced several promotional renders.
    • Guided other artists in the creation of textures.
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    Warthog PLC  Manchester UK Jan 2001 to August 04

    Battlestar Galactica Xbox and PS2
    Working on Battlestar Galactica as an Artist I did the following:
    • Concepted, modeled, and textured all the Cylon Raiders.
    • Textured the Viper MK 2 cockpit.
    • Created various other in game props.
    • Produced several promotional renders.
    Mace Griffin: Bounty Hunter Xbox and PS2
    Working on Bounty Hunter as an Artist I did the following:
    • Modeled, concepted, and textured some of the in game space ships.
    Rally Championship Xtreme Xbox PS2, and PC
    Working on RCX as an Artist I did the following:
    • Modeled and textured all the in game Subaru’s and their interiors.
    • Created a very high poly Subaru 2001, and renders for promotional purposes.
    • Created various props, and textured some of the other rally cars.
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    Qualifications
    • BA (Hons) Technical & Informational Illustration. Blackpool & the Fylde College.
    • BTEC National Diploma in Technical Illustration. Mid Cheshire College.
    • City & Guilds in 3ds Max. Openshaw Technical College.
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    Hobbies and interests
    I enjoy watching, and creating all things Sci fi, and I loved working on the Battlestar video game, and the Warhammer demo. I like concept art and enjoy looking at artwork created by other people. I have a passion for all things creative, and I constantly try to improve the quality of my work. I enjoy the challenge of designing Lego models and I have two official Lego sets through Lego Ideas. Doctor Who, and The Flintstones.