BATTLESTAR GALACTICA

As an Artist at Warthog I worked on the PS2 & X Box game Battlestar Galactica.
For the promotional renders below I created and textured all of the models, apart
from the Battlestar, Basestar, and In the case of the Viper I edited the map a bit.
To create these images I rendered all of the models in Maya, and in Photoshop I 
added a background, glows, weapon fire, blurring, expolsions, and engine thrust.
I concepted, modeled, in Maya, textured, and rendered the Cylon ships below.


PS2 UK Magazine mock-up



Cylon Amasser: Promotional Render
I concepted, modeled, and textured the Amasser,
using Maya, and Photoshop.


Scatter Raider: Promotional Render
I concepted, modeled, and textured the Scatter Raider,
using Maya, and Photoshop.


Cylon Tanker: Promotional Render



Cylon Light Tanker
I concepted, modeled, and textured the tanker, using
Maya and Photoshop. Below is a wireframe render,
and all of the individual maps combined as one.






Cylon Marauder Raider
This is a bomber class Raider and is more armoured
than the others. I concepted, modeled, and textured
 it In Maya, and Photoshop. Below is the diffuse map.





Cylon Elite Raider
This is the most advanced Raider. I concepted, modeled, and textured it
 using Maya and Photoshop. I designed the shape before the series came
out, it was a suprise to see the series design also had a cresent shape.
Below is a GI wireframe render, and the 512 diffuse map.

Some of the polygons are used to improve the mapping.





Cylon Advanced Raider
This is a more advanced Raider than the standard in game one.
I concepted, modeled, and textured it, using Maya, and Photoshop.
Below is a GI wireframe render, and the 512 diffuse map.

Some of the polygons are used to improve the mapping.





Viper Cockpit
Paul Jones modeled this cockpit. It was passed to me for
 texturing and some modeling adjustments. The screens are
animated in game. Lighting and render by me.